Age/Gender: 17, Male
I am a nerd. I love video games. When I get bored, I take apart machines to figure out how they work. I love anything with tomato sauce. I vote differently on blam points and rating points. That's my short description of me.
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 420 / 550
Exp. Rank #: 92,838
Voting Pow.: 4.85 votes
BBS Posts: 4 (0.01 per day)
Flash Reviews: 144
Music Reviews: 4
Trophies: 0
Stickers: 0
All Flash Reviews
144 Reviews | 28 w/ Responses
After about 30 seconds, a ball gets stuck to the blue one and they zip off the screen. It's hard to explain, but if you play, I guarantee you'll understand very soon.
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This would be great if you could play against CPUs for EXP and packs, but it's solid mulitplayer. How good it is is determined by the amount of people playing at any given time. That said, this game is crap. It's just not popular enough, and if that alone can make or break the game, it's pretty bad.
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As far as Dodgers go, there's nothing to say. There's no real aspect that sets it apart from the other ones. The only "difference" is the theme: Madness.
But then again, there's no "problems." I guess it's average
Author's Response:
I'll try making the concept better next time.
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REALLY glitchy. I don't even know how to describe the glitches. Touching any space at all could do anything. You could pass through a barrel or die from nothing. On top of that, it's just one level with no hammers.
Even if it was a perfect recreation, what's the point? Most people own Donkey Kong anyway.
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There's nothing to say. It's just Breakout. Way to be creative.
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Sure, it's 2-player, but there's no depth. You can move left and right, and you can attack. That's it. What's the logical course of action? Attack and hope they die first. What choice is there? It's be more fun to flip a damn coin.
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No matter which way the screen stretches or moves, I can pretty much survive, so long as it's possible. WHICH IT'S NOT. Sometimes, there's just an absolute blockade which you can't avoid no matter what. How often? About 3-4 times a game. That doesn't leave much margin of error.
As for the Pong? WHY DOES THE SCREEN BLANK OUT?! What are we supposed to do if we can't see? It's not like we can listen where the ball is! I could probably win if not for that!
I wonder what comes after that.....if it's anything besides a "you win!" screen, than it's probably 100% impossible.
Good game, but tone down the difficulty. We already have to put up with stretching andbackwards controls. We don't need unpassable blockades.
Author's Response:
The unpassable blockades are something I could work into.
However, it would make the game too easy. It's not hard to finish the game with 1-2 lives remaining, and this should be enough for players that will play it one or two times just for fun.
If you want to finish with 5 lives you will need to practice and have a little luck, it will take some time, but is something a hardcore player would love to do.
Also notice that if you stay on the center of the screen you will have less chance to become stuck.
On the blank screen, you can still see the ball, it's harder, but you can.
Thanks for the constructive feedback.
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VERY one-dimentional. There's no powerups, no new characters, no sound, lousy graphics, no new enemies no bosses, and no game end.
So what's your marketing slogan?
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1) It seems like the timing is too picky. You have to start the jump/roll/jumproll at EXACTLY the right time.
2) It's a little 1-dimentional. There's only one game with no new obstacles or powerups at any point. It gets kinda old fast.
3) It looks like Spin Sprint Orange more than a little.
Good concept, but it needs fine-tuning.
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You really shouldn't just put Mario's face on your game to make it more popular. If you can't kill goombas, or if you slide off of moving platforms, it'd be better to make it a stick figure style thing so Mario fans won't get confused.
If it weren't Mario, it would be significantly better IMO.
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